![]() I'm getting a TON of enjoyment just staring at it on my computer at work! Hope you like it! It was really fun for me and pretty easy to boot. I needed a break from the other work I've been doing and this was a nice switchup. Since I already had the model of the Centurian aready made for the New Detroit image, this scene wasn't extraordinarily hard to make. However, I'm pretty happy with the result. Therefore, this is one of my less accurate representations by choice. Consequently, I've made several assumptions and have also added a few extra details on my own. The original image has a very low resolution and was made with a low color pallette. One of the reasons I liked it so much was the great artwork that was in it. It's in my top 10 favorite games of all time. Wing Commander Privateer is a game which came out in 1993. This is my second image I have made in tribute to the original artwork made for the Wing Commander Privateer game (you can see my rendition of New Detroit in my gallery as well). Thanks for stopping by and I hope to see you around! With the death of Amapi (mostly), I've decided to delve into Rhino. As a general rule, I'm really a modeler. Carrara is actually a pretty good tool for modeling (better than people think) but there are a few limitations which require me to work with other stuff. Rhino will be a big learning curve and a departure from my comfort zone. We'll see how that goes! My love of photography also continues to grow and I enjoy it more and more as I go photograph some of the incredible places in the world. If I ever get my first big major animation project completed, it will be very cool and a personal triumph. I've stuck my foot into the animation waters and have had reasonable success. My images are taking on more life and depth as time progresses. The Carrara texture engine is very powerful but also challenging to learn and master. I'm also moving more into organics but very slowly. Star Wars and Star Trek stuff are clearly two favorite things I like to work on. Maybe someday I'll graduate to having models of people in my work but I haven't broken down to that part of 3D art just yet. Renderosity has pushed me quite a bit as a Carrara user plus, the users here are very cool, helpful and insightful. I think it's a natural evolution for the software as it was needed to bolster it's value and viability. What will be next? I don't know but I can certainly think up a list of things that could take into the next category of proffessional high end packages. We'll see if that happens! ![]() (what a shock). Not to say that DAZ hasn't added some other pretty cool stuff (like bullet physics etc.) but in general, Carrara's advancement has been focused on Poser type features since Daz took it. Eventually Carrara entered the scene and finally, after a long dry stint, Eovia got it's hands on it and now we're swimming through the package while in the care and feeding of DAZ.ÂĭAZ has been pushing the software but mostly in the direction of DAZ figures (people) etc. As time progressed, Raydream picked up more features which I followed. This was a poor mans version of Raydream. My life in computer 3D artwork started a long time ago when I purchased the Corel Draw 6 package which contained Corel Dream 3D. My work here at Renderosity started when I began the Carrara Raydream Resource CD project. ![]() Member Since 4/22/01 Roles I have played at Renderosity.Ĭarrara/Raydream Coordinator January 23, 2011, (used to be Moderator to but work required I take a break)Ĭarrara/Raydream Resource CD Manager (a long time ago in a dream world long gone).Īmapi Moderator here and there.BIOIn real life I'm an engineer who hasn't decided yet to quit his day job to become a computer 3D artist. Howdy! I'm Kixum, Coordinator for the Carrara Raydream forum here at Renderosity.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |